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  • Fri Jan 16

What console game utilized its system to its maximum potential?

16h
F

Speculation: RPG mechanics in my sports games, Roguelike mechanics in my… well, everything.

21h
F

Project Wingman's Mercenary Difficulty is one of my favorite takes on difficulty

1d
F

The importance given to graphics harms the development of games

1d
F

ConcernedApe's Haunted Chocolatier has a specific design problem worth discussing, and his own game already diagnosed it.

2d
F

/r/truegaming casual talk

2d
F

Would horror games be scarier if the environment felt personally familiar (without being real)?

3d
F

Seems like my dream of a penultimate space simulator rpg hybrid will just be a pipe dream. Isn't it?

3d
F

I love east Asian games, but I'm tried of white protagonists

3d
F

Why most “fast” games don’t actually feel fast

3d
F

Memorials/Bereavement within games and gaming communities - Master’s thesis interviews and discussion

3d
F

Are Live-Service models making games better or worse?

4d
F

Between "going in blind" and "using guides", is there a middle-ground?

4d
F

hydration during long gaming sessions is actually impossible, either i pee every hour or get brain fog by hour 4

4d
F

Why do some games feel shorter in memory than they actually were?

4d
F

Learned english just from games and YouTube, school didn't help at all.

4d
F

Watchmen: The End Is Nigh has one of the best and most accurate lock picking mini games I have seen todate

5d
F

Is it wrong to replay a game you beat if you have a backlog?

5d
F

I do not buy this idea that games with “realistic” visuals will age poorly overtime. It’s not about “realism” but a about the art design

5d
F

A design question about permanent loss and why players choose to keep going

6d
F

Most games are not clunky or outdated

6d
F

Power Fantasy Oriented Combat Should Be Challenging, Because Difficulty is Emphasis

6d
F

Modern RPGs have become too dependent on quest markers

6d
F

Original or Remake: Which Version Deserves Your First Playthrough?

1w
F

How games tell stories through mechanics instead of cutscenes

1w
F

i want to criticize these type of gamers.

1w
F

Metal Gear Solid V, Sekiro and Player Motivation

1w
F

A cooperative game about «Frog Sqwad» has been announced. What can we expect?

1w
F

Which Games Has Characters Who Deserve a Better Story?

1w
F

Games that punish learned habits without changing the rules

1w
F

How different would the games industry be if the 8th generation went for "7th gen graphics but better performance"?

1w
F

Thoughts on the future of the Zelda Franchise - not choosing a path forward, rather sharing the road

1w
F

Study on Political Narratives and Propaganda Perception in Video Games (Master’s Thesis)

1w
F

[Results] Preferred Game-as-a-Service (GaaS) Models Among Gamers (n=256)

1w
F

Fast movement breaks the moment a game hesitates

1w
F

GTA IV's car damage was genuinely ahead of its time. And yeah, GTA V kind of regressed.

1w
F

Zelda Didn’t Lose Its Identity. It Lost Its Sequence.

1w
F

Why does the graphics in some games look "busy" and cluttered?

1w
F

In your opinion, how open-world sandbox games can be improved?

1w
F

The CTRLSINK Demo has just been updated with a massive content drop. You asked for more firepower? You got it

1w
F

Is a game having "too many cutscenes" or "too much talking" a legitimate criticism, or simply a gameplay preference? (some examples included)

1w
F

Isn't Ocarina of Time unintuitive? Or is it just me?

1w
F

[Academic Survey] on Videogame HUD Design and Player Experience

1w
F

How achievement systems influence player behavior and game design

1w
F

Looking for PS4 game recommendations for my old console

2w
F

I was very surprised by The Last Faith.

2w
F

The direction of video game culture

2w
F

Roguelike about Roguelikes or a really interesting story of Lootbound

2w
F
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Entries updated Feb 16, 2026 01:22:57 AM PST

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