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  • Thu Jun 4

Megathread: Game preservation and the availability of physical media

8h
F

Regardless of whether you care about physical media, we can all agree that the enshittification of gaming is in full swing

11h
F

If Physical was really "Dying," then Sony wouldn't have to Kill it.

19h
F

At what point does a game mechanic stop being fun and start feeling cheap?

22h
F

If you want to file a complaint against Sony, check your local/national competition authorities!

1d
F

Mindgames of PvP - Relation between ranking and identity?

1d
F

The $70 Digital Illusion: The microeconomics of why we are losing our games. - repost without any external links, I was unaware--but the post was getting traction so here it is:

1d
F

The $70 Digital Illusion: The microeconomics of why we are losing our games.

2d
F

Discs situation is crazy, and we don't need discs

2d
F

Death of physical media: perspectives from the developing world

2d
F

/r/truegaming casual talk

2d
F

How killing physical discs might lead to Steam on Playstation.

2d
F

For gamers

2d
F

No, 85% of people don't prefer to buy digital.

3d
F

As a gamer, I've always felt that modern story-driven games eventually start repeating themselves.

3d
F

I'm currently working on a story-driven semi-open-world crime game. I'm building almost everything—from the story, missions, dialogue, AI behavior, combat mechanics, and driving physics—by listening to feedback from real gamers throughout development.

3d
F

There's an opportunity cost flaw in having overtuned gameplay options even if you don't use it

3d
F

The Sad State of Modern Gaming

4d
F

Scholarship on video games

4d
F

Participants Wanted – UK-Based Competitive Online Gamers (18+)

1w
F

"Every event has to move you closer or further from your goal, or it's just window dressing" -- a 1988 design note that still holds up

1w
F

Ego centric data for gaming?

1w
F

Do you binge a game that you have been waiting a long time for on release day or do you take your time with it

1w
F

I think its time to frame Steam Sales as a rental in $/h rather than "cost to own" to determine "value" anymore

1w
F

Do you ever feel it's necessary to play the previous game when the sequel or remake comes out?

1w
F

I hate that everything is a cash grab in modern gaming

1w
F

What makes a game boss mechanic scary?

1w
F

As AI costs rise, there’s little evidence of major utility in game development

1w
F

I feel like Fable’s marketing is more about introducing the core mechanics and features of the franchise to a new generation of gamers

1w
F

Making gamer friends seems harder than it used to

1w
F

Physical discs don't mean anything.

1w
F

What do we "owe" our teammates?

1w
F

I think Tetris has more in common with classical composition than most people realize

1w
F

Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken.

1w
F

Why X game failed ?

1w
F

GTA VI physical disc petition launched

1w
F

Why shouldn't a publisher charge more than $80 for a game?

1w
F

Why 2D Indie Games (like Graveyard Keeper) are the ultimate cure for modern gaming fatigue

1w
F

Propaganda and video game politics.

1w
F

Replaying a game when the sequel comes out

1w
F

I wanted to like The Last Guardian, but the gameplay made it one of the most frustrating games I've ever played

1w
F

Why are there so few RPGs based on real historical events?

1w
F

What actually makes you to hit 'buy' on an indie game? Is it always the gameplay?

1w
F

Lockpicking - Something I did not expect about Gothic Remake

1w
F

Single Player Game - 2 Min Survey

1w
F

"Terra Nil" and the Arrogance of City Builders: Why the hardest level in a strategy game is learning how to leave without a trace.

1w
F

What hard/tedious mission got you to quit a game you were otherwise enjoying?

2w
F

Contextualization and vestigial mechanics.

2w
F

How important is difficulty in conveying immersion? (More about Spiderman, not Soulsborne)

2w
F
More →

Entries updated Jul 5, 2026 02:08:24 PM PDT

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