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Sat Jun 6
Piracy as Default Protest?
2h
F
Game Interviews: Behind the Scenes With Developers or Voice Actors?
4h
F
The state of user game reviews is depressing (repost)
7h
F
The current state of digital store game reviews is depressing
8h
F
Instead of preordering GTA 6, I bought 4 physical games on discount for the same amount
11h
F
I have never played a good remake
22h
F
I really love how the Avatar fighting game *mechanically* rewards you for roleplaying as the character you play
23h
F
The disc discourse has only shown how irrelevant consoles have became
23h
F
How would a nemesis system work for a game without the player character being immortal/coming back to life lore wise and gameplay?
1d
F
Yes, Steam is probably a monopoly. No, I don't really care.
1d
F
Megathread: Game preservation and the availability of physical media
2d
F
Regardless of whether you care about physical media, we can all agree that the enshittification of gaming is in full swing
2d
F
If Physical was really "Dying," then Sony wouldn't have to Kill it.
2d
F
At what point does a game mechanic stop being fun and start feeling cheap?
2d
F
If you want to file a complaint against Sony, check your local/national competition authorities!
2d
F
Mindgames of PvP - Relation between ranking and identity?
3d
F
The $70 Digital Illusion: The microeconomics of why we are losing our games. - repost without any external links, I was unaware--but the post was getting traction so here it is:
3d
F
The $70 Digital Illusion: The microeconomics of why we are losing our games.
3d
F
Discs situation is crazy, and we don't need discs
3d
F
Death of physical media: perspectives from the developing world
4d
F
/r/truegaming casual talk
4d
F
How killing physical discs might lead to Steam on Playstation.
4d
F
For gamers
4d
F
No, 85% of people don't prefer to buy digital.
5d
F
As a gamer, I've always felt that modern story-driven games eventually start repeating themselves.
5d
F
I'm currently working on a story-driven semi-open-world crime game. I'm building almost everything—from the story, missions, dialogue, AI behavior, combat mechanics, and driving physics—by listening to feedback from real gamers throughout development.
5d
F
There's an opportunity cost flaw in having overtuned gameplay options even if you don't use it
5d
F
The Sad State of Modern Gaming
5d
F
Scholarship on video games
5d
F
Participants Wanted – UK-Based Competitive Online Gamers (18+)
1w
F
"Every event has to move you closer or further from your goal, or it's just window dressing" -- a 1988 design note that still holds up
1w
F
Ego centric data for gaming?
1w
F
Do you binge a game that you have been waiting a long time for on release day or do you take your time with it
1w
F
I think its time to frame Steam Sales as a rental in $/h rather than "cost to own" to determine "value" anymore
1w
F
Do you ever feel it's necessary to play the previous game when the sequel or remake comes out?
1w
F
I hate that everything is a cash grab in modern gaming
1w
F
What makes a game boss mechanic scary?
1w
F
As AI costs rise, there’s little evidence of major utility in game development
1w
F
I feel like Fable’s marketing is more about introducing the core mechanics and features of the franchise to a new generation of gamers
1w
F
Making gamer friends seems harder than it used to
1w
F
Physical discs don't mean anything.
1w
F
What do we "owe" our teammates?
1w
F
I think Tetris has more in common with classical composition than most people realize
1w
F
Talking with the engineer who wrote Call of Duty's original matchmaking system. What goes into matchmaking and why is it broken.
1w
F
Why X game failed ?
1w
F
GTA VI physical disc petition launched
1w
F
Why shouldn't a publisher charge more than $80 for a game?
1w
F
Why 2D Indie Games (like Graveyard Keeper) are the ultimate cure for modern gaming fatigue
1w
F
Propaganda and video game politics.
1w
F
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