Video Game Faces Might Finally Start Bridging The Uncanny Valley

Photorealistic faces in video games have been with us for a while, but they’ve still been a long way from what you’d call realistic. While we’ve got the polygons and texturing almost perfected, facial animations are still stuck in the depths of the uncanny valley.

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This entry originally appeared at kotaku.com/video-game-faces-might-finally-start-bridging-the-uncan-1848120656, and may be a summary or abridged version.